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    Class PerceptionSettings

    Package setting that can be stored in unity editor and passed during build execution as a command line parameter

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PerceptionSettings
    Inherited Members
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    Namespace: UnityEngine.Perception.Settings
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    [AddComponentMenu("")]
    public class PerceptionSettings : MonoBehaviour

    Fields

    accumulationSettings

    Declaration
    [SerializeReference]
    public AccumulationSettings accumulationSettings
    Field Value
    Type Description
    AccumulationSettings

    Properties

    defaultOutputPath

    Default output folder for the dataset generation

    Declaration
    public static string defaultOutputPath { get; }
    Property Value
    Type Description
    string

    endpoint

    Declaration
    public static IConsumerEndpoint endpoint { get; set; }
    Property Value
    Type Description
    IConsumerEndpoint

    Methods

    GetOutputBasePath()

    Method to get output path based on configuration

    Declaration
    public static string GetOutputBasePath()
    Returns
    Type Description
    string

    Path to the output file

    GetSerializedSettings()

    Declaration
    public static SerializedObject GetSerializedSettings()
    Returns
    Type Description
    SerializedObject

    Save()

    Declaration
    public static void Save()

    SetOutputBasePath(string)

    Sets the output path for the active endpoint type. This will set the path for the next simulation, it will not affect a simulation that is currently executing. In order for this to take effect the caller should call ResetSimulation()

    Declaration
    public static void SetOutputBasePath(string path)
    Parameters
    Type Name Description
    string path

    The output path

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