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    Class AccumulationSettings

    Inheritance
    object
    AccumulationSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.Settings
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    public class AccumulationSettings

    Fields

    accumulationSamples

    Declaration
    [Tooltip("Number of frames used to accumulate a converged image")]
    [Range(3, 16383)]
    public int accumulationSamples
    Field Value
    Type Description
    int

    adaptFixedLengthScenarioFrames

    Declaration
    [Tooltip("Controls whether the Fixed Length Scenario in the Scene (if any) should automatically adapt its number of frames per iteration to account for the number of frames (Accumulation Samples) set here.")]
    public bool adaptFixedLengthScenarioFrames
    Field Value
    Type Description
    bool

    shutterBeginsClosing

    Declaration
    [Tooltip("The time during shutter interval when the shutter begins closing")]
    [Range(0, 1)]
    public float shutterBeginsClosing
    Field Value
    Type Description
    float

    shutterFullyOpen

    Declaration
    [Tooltip("The time during shutter interval when the shutter is fully open")]
    [Range(0, 1)]
    public float shutterFullyOpen
    Field Value
    Type Description
    float

    shutterInterval

    Declaration
    [Tooltip("Controls the amount of motion blur. A value of 0 corresponds to no motion blur and a value of 1 corresponds to maximum motion blur. This only applies to motion caused by physics and animations, or Time.deltaTime based movement.")]
    [Range(0, 1)]
    public float shutterInterval
    Field Value
    Type Description
    float
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