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    Class SoloEndpoint

    Endpoint to write out generated data in solo format

    Inheritance
    object
    SoloEndpoint
    Implements
    IConsumerEndpoint
    ICloneable
    IFileSystemEndpoint
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.GroundTruth.Consumers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    [MovedFrom("UnityEngine.Perception.GroundTruth.Internal.Consumers")]
    public class SoloEndpoint : IConsumerEndpoint, ICloneable, IFileSystemEndpoint

    Fields

    m_CurrentPath

    The runtime resolved directory path where the dataset will be written to.

    Declaration
    protected string m_CurrentPath
    Field Value
    Type Description
    string

    soloDatasetName

    The name of the dataset on disk. If the name is already used, an integer value will be added to it to make it unique

    Declaration
    public string soloDatasetName
    Field Value
    Type Description
    string

    Properties

    basePath

    The base path the endpoint will write to

    Declaration
    public string basePath { get; set; }
    Property Value
    Type Description
    string

    currentPath

    The runtime directory that the dataset will be written to. This directory may be different from the basePath in cases where the basePath already existed at the beginning of dataset generation.

    Declaration
    public virtual string currentPath { get; }
    Property Value
    Type Description
    string

    defaultPath

    The default path the endpoint will write to

    Declaration
    public string defaultPath { get; }
    Property Value
    Type Description
    string

    description

    THe description of the endpoint

    Declaration
    public string description { get; }
    Property Value
    Type Description
    string

    metadataPath

    The directory storing the dataset's metadata files.

    Declaration
    public virtual string metadataPath { get; }
    Property Value
    Type Description
    string

    Methods

    AnnotationRegistered(AnnotationDefinition)

    Called when an annotation is registered with the perception engine.

    Declaration
    public void AnnotationRegistered(AnnotationDefinition annotationDefinition)
    Parameters
    Type Name Description
    AnnotationDefinition annotationDefinition

    The registered annotation definition

    Clone()

    Declaration
    public object Clone()
    Returns
    Type Description
    object

    FrameGenerated(Frame)

    Called at the end of each frame. Contains all of the generated data for the frame. This method is called after the frame has entirely finished processing.

    Declaration
    public void FrameGenerated(Frame frame)
    Parameters
    Type Name Description
    Frame frame

    The frame data.

    IsValid(out string)

    Checks to see if an endpoint is configured properly. If an endpoint is invalid the endpoint will not be able to properly produce generated data.

    Declaration
    public bool IsValid(out string errorMessage)
    Parameters
    Type Name Description
    string errorMessage

    If validation fails, this will be updated with an error message

    Returns
    Type Description
    bool

    True if validation is successful

    MetricRegistered(MetricDefinition)

    Called when a metric is registered with the perception engine.

    Declaration
    public void MetricRegistered(MetricDefinition metricDefinition)
    Parameters
    Type Name Description
    MetricDefinition metricDefinition

    The registered metric definition

    RegisterFile(string)

    Override this method to register a newly written file after it is written to disk.

    Declaration
    public virtual void RegisterFile(string path)
    Parameters
    Type Name Description
    string path

    ResumeSimulationFromCrash(int)

    Call this method for endpoint to restore crash point and resume simulation to the same folder

    Declaration
    public (string, int) ResumeSimulationFromCrash(int maxFrameCount)
    Parameters
    Type Name Description
    int maxFrameCount

    maxFrameCount describes required amount of frames to be generated

    Returns
    Type Description
    (string, int)

    string - path to the folder. int - last generated frame

    SensorRegistered(SensorDefinition)

    Called when a sensor is registered with the perception engine.

    Declaration
    public void SensorRegistered(SensorDefinition sensor)
    Parameters
    Type Name Description
    SensorDefinition sensor

    The registered sensor definition

    SimulationCompleted(SimulationMetadata)

    Called at the end of the simulation. Contains metadata describing the entire simulation process.

    Declaration
    public void SimulationCompleted(SimulationMetadata metadata)
    Parameters
    Type Name Description
    SimulationMetadata metadata

    Metadata describing the entire simulation process

    SimulationStarted(SimulationMetadata)

    Called when the simulation begins. Provides simulation wide metadata to the consumer.

    Declaration
    public void SimulationStarted(SimulationMetadata metadata)
    Parameters
    Type Name Description
    SimulationMetadata metadata

    Metadata describing the active simulation

    Implements

    IConsumerEndpoint
    ICloneable
    IFileSystemEndpoint
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