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    Class LightRandomizer

    This Randomizer is used in conjunction with the LightRandomizerTag, which facilitates the randomization of various light aspects, including temperature, color, and intensity.

    Inheritance
    object
    Randomizer
    LightRandomizer
    Inherited Members
    Randomizer.enabled
    Randomizer.enabledStateCanBeSwitchedByUser
    Randomizer.scenario
    Randomizer.tagManager
    Randomizer.Query<T>()
    Randomizer.OnCreate()
    Randomizer.OnAwake()
    Randomizer.OnEnable()
    Randomizer.OnDisable()
    Randomizer.OnScenarioStart()
    Randomizer.OnScenarioComplete()
    Randomizer.OnIterationEnd()
    Randomizer.OnStartRunning()
    Randomizer.OnStopRunning()
    Randomizer.OnUpdate()
    Randomizer.OnDestroy()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.Randomization.Randomizers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [AddRandomizerMenu("Perception/Light Randomizer")]
    [MovedFrom("UnityEngine.Perception.Internal")]
    public class LightRandomizer : Randomizer

    Methods

    OnIterationStart()

    At the start of each iteration, call the Randomize function on all found LightRandomizerTag's.

    Declaration
    protected override void OnIterationStart()
    Overrides
    Randomizer.OnIterationStart()
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