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    Class DepthLabeler

    A labeler that captures depth images.

    Inheritance
    object
    CameraLabeler
    DepthLabeler
    Implements
    IOverlayPanelProvider
    Inherited Members
    CameraLabeler.enabled
    CameraLabeler.hudPanel
    CameraLabeler.overlayPanel
    CameraLabeler.visualizationEnabled
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.GroundTruth.Labelers
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    [MovedFrom("UnityEngine.Perception.GroundTruth")]
    public sealed class DepthLabeler : CameraLabeler, IOverlayPanelProvider

    Fields

    annotationId

    The string id used to identify this labeler in the dataset.

    Declaration
    public string annotationId
    Field Value
    Type Description
    string

    measurementStrategy

    The capture strategy to use when capturing depth values.

    Declaration
    [Tooltip("Capturing depth values returns the distance between the surface of the object and the forward plane of the camera. Capturing range values returns the line of sight distance between the surface of the object and the position of the camera.")]
    public DepthMeasurementStrategy measurementStrategy
    Field Value
    Type Description
    DepthMeasurementStrategy

    Properties

    description

    A human-readable description of the labeler

    Declaration
    public override string description { get; }
    Property Value
    Type Description
    string
    Overrides
    CameraLabeler.description

    label

    Interface that should be defined by a class that wants to be able to provide a image to the overlay panel.

    Declaration
    public string label { get; }
    Property Value
    Type Description
    string

    labelerId

    The GUID id to associate with the data produced by this labeler.

    Declaration
    public override string labelerId { get; }
    Property Value
    Type Description
    string
    Overrides
    CameraLabeler.labelerId

    overlayImage

    Interface that should be defined by a class that wants to be able to provide a image to the overlay panel.

    Declaration
    public Texture overlayImage { get; }
    Property Value
    Type Description
    Texture

    supportsVisualization

    Labelers should set this in their setup to define if they support realtime visualization of their data.

    Declaration
    protected override bool supportsVisualization { get; }
    Property Value
    Type Description
    bool
    Overrides
    CameraLabeler.supportsVisualization

    Methods

    Cleanup()

    Called when the Labeler is about to be destroyed or removed from the PerceptionCamera. Use this to clean up to state.

    Declaration
    protected override void Cleanup()
    Overrides
    CameraLabeler.Cleanup()

    OnEndRendering(ScriptableRenderContext)

    Called just after the camera renders each frame the the labeler is enabled and ShouldCaptureThisFrame is true.

    Declaration
    protected override void OnEndRendering(ScriptableRenderContext ctx)
    Parameters
    Type Name Description
    ScriptableRenderContext ctx

    The current context from the Scriptable Render Pipeline.

    Overrides
    CameraLabeler.OnEndRendering(ScriptableRenderContext)

    Setup()

    Called just before the first call to OnUpdate() or OnBeginRendering(ScriptableRenderContext). Implement this to initialize state.

    Declaration
    protected override void Setup()
    Overrides
    CameraLabeler.Setup()

    Implements

    IOverlayPanelProvider
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