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    Namespace UnityEngine.Perception.GroundTruth.LabelManagement

    Classes

    IdLabelConfig

    A definition for how a Labeling should be resolved to a single label and id for ground truth generation.

    LabelConfig<T>

    A definition for how a Labeling should be resolved to a single label and id for ground truth generation.

    LabelEntryMatchCache

    Cache of instance id -> label entry index for a LabelConfig. This is not well optimized and is the source of a known memory leak for apps that create new instances frequently.

    LabelManager

    Manages the registration of Labeling components

    Labeling

    Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.

    SemanticSegmentationLabelConfig

    A definition for how a Labeling should be resolved to a single label and color for semantic segmentation generation.

    Structs

    IdLabelConfig.LabelEntrySpec

    A structure representing a label entry for writing out to datasets.

    IdLabelEntry

    An entry for IdLabelConfig mapping a label to an integer id.

    SemanticSegmentationLabelEntry

    LabelEntry for SemanticSegmentationLabelConfig. Maps a label to a color.

    Interfaces

    ILabelEntry

    Required interface for entries in a LabelConfig<T>. Exposes the string label which is the "key" for the entry.

    Enums

    HierarchyRelation

    This relationship defines how bounding boxes are calculated for this Labeled object's direct parent (if any).

    StartingLabelId

    Selector for whether label ids should start at zero or one. startingLabelId.

    In This Article
    • Classes
    • Structs
    • Interfaces
    • Enums
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