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    Class KeypointDefinition

    A definition of a keypoint (joint).

    Inheritance
    object
    KeypointDefinition
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: Unity.Perception.Runtime.dll
    Syntax
    [Serializable]
    public class KeypointDefinition

    Fields

    associateToRig

    Does this keypoint map directly to a Animator Avatar HumanBodyBones

    Declaration
    public bool associateToRig
    Field Value
    Type Description
    bool

    color

    The color of the keypoint in the visualization

    Declaration
    public Color color
    Field Value
    Type Description
    Color

    label

    The name of the keypoint

    Declaration
    public string label
    Field Value
    Type Description
    string

    rigLabel

    The associated HumanBodyBones of the rig

    Declaration
    public HumanBodyBones rigLabel
    Field Value
    Type Description
    HumanBodyBones

    selfOcclusionDistance

    The max distance the keypoint can be behind an object before it is considered occluded. Distance is computed in the local space of the joint, so object scale is computed

    Declaration
    public float selfOcclusionDistance
    Field Value
    Type Description
    float
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