Version: 5.6
Windows Store Apps
Windows Store Apps: Deployment


Currently if you want to build a Windows Store Apps player:

  • you have to do it on Windows 8.1 or higher when targeting SDK 8.1
  • you have to do it on Windows 10 or higher when targeting Universal Windows 10 Apps SDK.

Unity supports three Windows Store Apps targets:

  • X86 and ARM (when targeting SDK 8.1)
  • X86, X64 and ARM (when targeting Universal Windows 10 Apps)

There are three configurations (select them is Visual Studio):

  • 디버그용 Debug
  • 프로파일링용 Release
  • 스토어 제출용 Master

플레이어 로그는 <user>\AppData\Local\Packages\<productname>\TempState에 있습니다. 로그 파일도 참조하십시오.

Things that are not yet supported:

  • Legacy Network classes (please use current Unity Networking), WWW and UnityWebRequest are supported
  • GameObject.SendMessage (partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work)
  • You can’t access C# classes from JS scripts unless you check .NET Core Partially in Compilation Overrides in PlayerSettings

Requirements when targeting Windows SDK 8.1/Windows Phone SDK 8.1/Universal SDK 8.1:

  • Windows 8.1 (Note: Windows 8.1 N users should install this patch or higher
  • Visual Studio 2013 (12.021005.1 or higher)
  • 테스트 기기 요구 사항
    • For basic testing of Windows SDK 8.1, same PC which is used for development is enough.
    • For basic testing of Phone 8.1, it’s advisable to acquire a real Windows Phone 8.1 device, because the emulator has a bug with touch input.

Requirements when targeting Universal Windows 10 Apps SDK:

  • Windows 8.1
  • Visual Studio 2015 (RTM 또는 이후)
  • Windows 10 Universal SDK
  • 테스트 기기 요구 사항
    • Windows SDK 10의 기본적인 테스트를 진행하려면 개발에 사용한 동일한 PC를 사용해도 됩니다.
    • Phone 10의 기본적인 테스트를 진행하려면 실제 Windows Phone 10 기기를 사용하는 것이 좋습니다.

Before you can proceed you need to acquire Windows Store developer license, this can be done in two following ways:

유용한 링크

Windows Store Apps
Windows Store Apps: Deployment