Windows Store Apps: Deployment
 
  
Getting Started
Currently if you want to build a Windows Store Apps player:
- you have to do it on Windows 8.1 or higher when targeting SDK 8.1
 
- you have to do it on Windows 10 or higher when targeting Universal Windows 10 Apps SDK.
 
Unity supports three Windows Store Apps targets:
- X86 and ARM (when targeting SDK 8.1)
 
- X86, X64 and ARM (when targeting Universal Windows 10 Apps)
 
There are three configurations (select them is Visual Studio):
- 
Debug for debugging purposes
 
- 
Release for profiling
 
- 
Master for submission to store
 
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.
Things that are not yet supported:
- Legacy Network classes (please use current Unity Networking), WWW and UnityWebRequest are supported
 
- GameObject.SendMessage (partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work)
 
- You can’t access C# classes from JS scripts unless you check .NET Core Partially in Compilation Overrides in PlayerSettings
 
Requirements when targeting Windows SDK 8.1/Windows Phone SDK 8.1/Universal SDK 8.1:
- Windows 8.1 (Note: Windows 8.1 N users should install this patch http://www.microsoft.com/en-us/download/details.aspx?id=40744) or higher
 
- Visual Studio 2013 (12.021005.1 or higher)
 
- Testing devices:
- For basic testing of Windows SDK 8.1, same PC which is used for development is enough.
 
- For basic testing of Phone 8.1, it’s advisable to acquire a real Windows Phone 8.1 device, because the emulator has a bug with touch input.
 
 
Requirements when targeting Universal Windows 10 Apps SDK:
- Windows 8.1
 
- Visual Studio 2015 (RTM or later)
 
- Windows 10 Universal SDK
 
- Testing devices:
- For basic testing of Windows SDK 10, same PC which is used for development is enough.
 
- For basic testing of Phone 10, it’s advisable to acquire a real Windows Phone 10 device.
 
 
Before you can proceed you need to acquire Windows Store developer license, this can be done in two following ways:
Helpful links
Windows Store Apps: Deployment