BatchRendererGroup (BRG) は、スクリプタブルレンダーパイプライン (SRP) と SRP バッチャー を使用するプロジェクトで高性能なカスタムレンダリングを行うための API です。
BRG は、以下を行うにあたって最適なツールです。
以下の表は、このセクション内のトピックとその説明の一覧表です。
トピック | 説明 |
---|---|
BatchRendererGroup の仕組み | BRG が画面にレンダリングを行う仕組みと、BRG 固有の概念を説明しています。 |
BatchRendererGroup の使用を開始する | BRG の使用に際する要件と互換性、および BRG をサポートするプロジェクトの設定方法を説明しています。 |
BatchRendererGroup でレンダラーを作成する | BRG を使用して簡単なカスタムレンダラーを作成する方法を説明したセクションです。 |
DOTS インスタンシングシェーダー | シェーダーがインスタンスデータを読み込む、データ指向の新しい方法について説明しています。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.