アーティストのチームは、1 つのゲームのために何百ものマテリアルを作成することがあります。これらのマテリアルの変更の管理や調整は非常に手間のかかる作業ですが、Material Variant (マテリアルバリアント) を使うことで、これをより簡単に行うことができます。
トピック | 説明 |
---|---|
マテリアルバリアントの利点と制限 | マテリアルバリアントの目的と、アーティストがそれをどのように使用できるかの説明です。 |
マテリアルバリアントの継承 | 親マテリアルおよび子マテリアルとマテリアルバリアントの関係を可視化して理解する方法です。 |
マテリアルバリアントの作成、修正、適用 | マテリアルバリアントの使用方法です。 |
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