Rigidbody (リジッドボディ) は、重力や質量、抗力、運動量に対する反応などの、物理ベースの動作を可能にします。Rigidbody 2D は、オブジェクトを物理演算の制御下で動作させるために使用できる 2D コンポーネントです。
トピック | 説明 |
---|---|
Rigidbody 2D 入門 | Rigidbody 2D をプロジェクトで使用する方法と、それが Collider 2D コンポーネントとどのように相互作用するかの説明です。 |
Rigidbody 2D のボディタイプ | Rigidbody 2D の動作の定義に使用するボディタイプを選択します。 |
Simulated プロパティ | このプロパティを使用して、Rigidbody 2D とそれにアタッチされた Collider 2D や Joint 2D が 2D 物理シミュレーションと相互作用するのを開始または停止します。 |
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