BatchRendererGroup (BRG) is an API for high-performance custom rendering in projects that use a Scriptable Render Pipeline (SRP) and the SRP Batcher.
BRG is the perfect tool to:
The following table lists and describes the topics in this section of the documentation.
Topic | Description |
---|---|
How BatchRendererGroup works | Explains how BRG renders to the screen and introduces BRG-specific concepts. |
Getting started with BatchRendererGroup | Describes the requirements and compatibility of BRG and explains how to set up your project to support BRG. |
Creating a renderer with BatchRendererGroup | A section that explains how to use BRG to create a simple custom renderer. |
DOTS Instancing shaders | Describes the new data-oriented way shadersA program that runs on the GPU. More info See in Glossary can load instance data. |