Version: 2017.1

HostData

class in UnityEngine

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Descripción

This is the data structure for holding individual host information.

The host list retreived from a master server uses this class to represent individual hosts.

Variables

commentA miscellaneous comment (can hold data).
connectedPlayersJugadores conectados en estos momentos.
gameNameThe name of the game (like John Doe's Game).
gameTypeThe type of the game (like "MyUniqueGameType").
guidThe GUID of the host, needed when connecting with NAT punchthrough.
ipDirección IP del servidor.
passwordProtected¿Requiere el servidor una contraseña?
playerLimitMaximum players limit.
portPuerto del servidor.
useNatDoes this server require NAT punchthrough?