A Timeline track used for playing back animations on an Animator.
applyOffsets | Specifies whether to apply track root motion offsets to all clips on the track. |
inClipMode | Specifies whether the Animation Track has clips, or is in infinite mode. |
matchTargetFields | Specifies which fields to match when aligning root motion offsets of clips. |
openClipOffsetPosition | This represents the root motion position offset of a track in infinite mode. |
openClipOffsetRotation | This represents the root motion rotation offset of a track in infinite mode. |
position | The root motion position offset of the entire track. |
rotation | The root motion rotation offset of the entire track. |
CreateClip | Creates a TimelineClip using an AnimationClip. |
hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? |
name | El nombre del objeto. |
duration | The playback duration in seconds of the instantiated Playable. |
outputs | A description of the outputs of the instantiated Playable. |
isEmpty | Does this track have any clips? |
isSubTrack | Is this track a subtrack? |
muted | Mutes the track, excluding it from the generated PlayableGraph. |
outputs | A description of the outputs of the instantiated Playable. |
parent | The owner of this track. |
timelineAsset | The TimelineAsset this track belongs to. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Devuelve el nombre del objeto. |
CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
CreateDefaultClip | Creates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track. |
CreateTrackMixer | Creates a mixer used to blend playables generated by clips on the track. |
GetChildTracks | The list of subtracks or child tracks attached to this track. |
GetClips | Returns an enumerable list of clips owned by the track. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
CreateInstance | Crea una instancia de un objeto scriptable. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |
Awake | Esta función se llama cuando el script ScriptableObject empieza. |
OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. |
OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). |
OnEnable | Esta función se llama cuando el objeto es cargado. |