Version: 2017.1

AnimatorUtility

class in UnityEngine

Cambiar al Manual

Descripción

Various utilities for animator manipulation.

Funciones Estáticas

DeoptimizeTransformHierarchyThis function will recreate all transform hierarchy under GameObject.
OptimizeTransformHierarchyThis function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.