自动曝光模仿人眼在不同黑暗程度下的调整方式。自动曝光效果根据图像包含的亮度级别范围来动态调整图像的曝光。这种调整会逐渐进行,因此可以模仿如下效果:在黑暗的隧道中出来时明亮的室外光线带来眩目感,或从更亮的场景移出时调整到更低的光亮水平。
如需了解 Unity 中的 Auto Exposure 属性的详细信息,请参阅 后期处理 (Post Processing) 包中的自动曝光 (Auto Exposure) 文档。
2019–05–07 页面已发布
5.6 中的新功能
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.