此属性可修改__风区__和粒子系统力场对系统发射的粒子的影响。
属性 | 功能 | |
---|---|---|
Multiplier | 应用于风区外力的比例值。 | |
Influence Filter | 选择是否基于__层遮罩 (Layer Mask)__ 或通过显式__列表 (List)__ 包含力场。 | |
List | 定义可影响此粒子系统的力场的显式列表。当 Influence Filter 设置为 List 时,将显示此属性。 | |
Influence Mask | 使用层遮罩来确定哪些力场影响此粒子系统。当 Influence Filter 设置为 Layer Mask 时,将显示此属性。 此属性在默认情况下设置为 Everything__,但您可以单独启用或禁用以下选项: - Nothing__(自动取消勾选所有其他选项,将它们关闭) - Everything__(自动勾选所有其他选项,将它们打开) - Default__ - TransparentFX - Ignore Raycast - Water - UI - PostProcessing |
要通过此功能获得最佳效果,请使用 ParticleSystemForceFields 组件创建单独的游戏对象。
_地形__可添加_风区_来影响树在景观中的运动。启用此部分的功能允许风区吹动系统发射的粒子。通过 Multiplier_ 值可调整风对粒子的影响,因为风对粒子的吹动作用通常比树枝更强烈。
2018–10–19 页面已修订
在 2018.3 版中向粒子系统添加了 Influence Filter 和 Influence Mask NewIn20183
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