Version: 2019.3
Legacy Deferred rendering path
Hardware Requirements for the Built-in Render Pipeline

Vertex Lit Rendering Path

This page describes details of the Vertex Lit rendering path in Unity’s Built-in Render Pipeline.

The Vertex Lit path generally renders each object in one pass, with lighting from all lights calculated for each vertex.

顶点光照路径是最快的渲染路径,具有最广泛的硬件支持。

由于所有光照都是在顶点级别计算的,因此该渲染路径不支持大多数每像素效果:阴影、法线贴图、光照剪影和高度细节化的镜面高光都不受支持。

Legacy Deferred rendering path
Hardware Requirements for the Built-in Render Pipeline