本页面将介绍 Unity 内置渲染管线中的顶点光照渲染路径的详细信息。
顶点光照路径通常在一个通道中渲染每个对象,并为每个顶点计算所有光源的光照。
顶点光照路径是最快的渲染路径,具有最广泛的硬件支持。
由于所有光照都是在顶点级别计算的,因此该渲染路径不支持大多数每像素效果:阴影、法线贴图、光照剪影和高度细节化的镜面高光都不受支持。
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