Transform 组件确定每个对象在场景中的 Position、Rotation 和 Scale 属性的值。每个游戏对象都有一个变换组件。
属性: | 功能: |
---|---|
Position | 变换组件在 X、Y 和 Z 坐标的位置。 |
Rotation | 变换组件围绕 X、Y 和 Z 轴的旋转(以度为测量单位)。 |
Scale | 变换组件沿着 X、Y 和 Z 轴的缩放。值“1”表示原始大小(对象导入时的大小)。 |
变换组件的位置、旋转和缩放值是相对于变换组件的父项测量的。如果变换组件没有父项,则按照世界空间来测量属性。
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