如果项目使用了动画功能,在将项目从 Unity 4 升级到 Unity 5 时需要注意以下注意事项。
在 5.0 中,我们引入了一个 API 用于在 Editor 中构建和编辑 Mecanim 资源。先前使用过不受支持的 API(在 UnityEditorInternal 命名空间中)的用户需要手动更新脚本以便使用这个新 API。
下面简要列出了最常见的类型更改:
旧版: | 新版: |
---|---|
UnityEditorInternal.BlendTree | UnityEditor.Animations.BlendTree |
UnityEditorInternal.AnimatorController | UnityEditor.Animations.AnimatorController |
UnityEditorInternal.StateMachine | UnityEditor.Animations.AnimatorStateMachine |
UnityEditorInternal.State | UnityEditor.Animations.AnimatorState |
UnityEditorInternal.AnimatorControllerLayer | UnityEditor.Animations.AnimatorControllerLayer |
UnityEditorInternal.AnimatorControllerParameter | UnityEditor.Animations.AnimatorControllerParameter |
另外请注意,大多数访问器函数已更改为数组:
UnityEditorInternal.AnimatorControllerLayer layer = animatorController.GetLayer(index);
变为:
UnityEditor.Animations.AnimatorControllerLayer layer = animatorController.layers[index];
以下博客文章末尾给出了 API 用法的基本示例:http://blogs.unity3d.com/2014/06/26/shiny-new-animation-features-in-unity–5–0/
有关更多详细信息,请参阅脚本 API 文档。
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