자동 노출은 사람의 눈이 다양한 수준의 어둠에 적응하는 방식을 모방합니다. 자동 노출 효과는 이미지에 포함된 밝기 레벨 범위에 따라 이미지의 노출을 동적으로 조정합니다. 이러한 조정 작업은 점진적이기 때문에 어두운 터널에서 밝은 야외로 나왔을 때 겪는 눈 부심, 또는 밝은 씬에서 어두운 씬으로 이동할 때의 적응 과정과 비슷한 효과를 구현할 수 있습니다.
Unity에서 자동 노출 프로퍼티를 사용하는 방법에 관한 자세한 내용은 포스트 프로세싱 패키지의 자동 노출 문서를 참조하십시오.
2019–05–07 페이지 게시됨
Unity 5.6의 새로운 기능
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.