许多优化需要知道对象是否可在游戏过程中移动。有关静态(即非移动)对象的信息通常可在 Editor 中预先计算,因为此类对象不会因对象位置的变化而无效。例如,可以通过将多个静态对象组合成称为_批次_的单个大对象来优化渲染。
游戏对象的 Inspector 在右上角有一个 Static 复选框和菜单,用于向 Unity 中的各种不同系统告知该对象不会移动。对于每个系统,可以单独将对象标记为静态,因此可以选择在不能带来优势的情况下不计算对象的静态优化。
Everything 和 Nothing 针对使用该游戏对象的所有系统同时启用或禁用静态状态。这些系统包括:
有关静态设置如何影响性能的更多详细信息,请参阅有关这些主题的页面。
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