HDR 拾色器外观类似于普通拾色器,但包含用于调整颜色曝光的附加控件。
属性: | 功能: |
---|---|
Mode (默认:__RGB 0–255__) |
使用 HSV 或 RGB 0–255 模式时,拾色器独立于颜色通道数据来处理曝光调整。但是,__RBG (0–1.0)__ 模式下显示的颜色通道数据反映了对颜色数据进行曝光调整的结果。 与普通拾色器不同,在 RGB 0–1.0 模式下编辑颜色通道时,可以直接输入大于 1.0 的浮点值。在这种情况下,拾色器会根据您设置的值自动获取 Intensity 值。 |
RGBA | 使用滑动条或文本框定义 RGBA 值。Hexadecimal 值会自动更新以反映 RGBA 值。 |
Hexadecimal | 使用文本框定义十六进制值。RGBA 值会自动更新以反映十六进制值。 |
Intensity | 使用 Intensity 滑动条可以使颜色过度曝光或曝光不足。沿滑动条的每个正步长提供的光量是前一个滑动条位置的两倍,而每个负步长提供一半的光量。 使用 Intensity 滑动条下的曝光样本可以预览当前颜色值在任一方向的两个步长范围内的效果。要快速调整颜色的曝光,请单击预览样本。 |
Swatches | 使用 Swatches 部分可以将颜色保存到样本库。您可以重用、保存和共享颜色、渐变和动画曲线。 |
每当关闭 HDR Color 窗口并重新将其打开时,该窗口将从正在编辑的颜色中获取颜色通道和强度值。因此,即使 RGB 0–1.0 模式中的颜色通道值与上次编辑时的颜色通道值相同,您也可能会看到 HSV 和 RGB 0–255 模式下颜色通道的值或 Intensity 滑动条的值略有不同。
2019–05–07 页面已修订
在 2018.1 版中更新了 HDR 拾色器
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