Views 菜单位于 Look Dev 视图的左上角,在 Settings 菜单的旁边。在此处可控制特定于每个单独视图的所有选项。
属性 | 功能 | |
---|---|---|
Shading | 从下拉菜单中选择着色模式。默认值为 Shaded。此处还提供 Unity 支持的调试模式(例如,__Normal__ 和 Albedo__)。| | EV (Exposure Value)__ | 在色调映射之前,使用滑动条在 HDRI 缓冲区上定义曝光值 (Exposure Value)。 |
Environment | 使用滑动条从 HDRI 视图的列表中选择视图应使用的环境。 | |
Rotation | 使用滑动条绕游戏对象旋转环境。此旋转将添加到每个环境特有的偏移。 | |
LoD 或 LoD (auto) | 仅当预制件支持 LOD 的情况下才可用。使用此滑动条可控制游戏对象的细节级别 (LOD)。将其设置为 –1 可实现自动的 LOD (auto) 选择。 |
如果启用了多视图模式,则两个视图都有自己的设置。通过橙色或蓝色(与它们代表的视图颜色一致)来指示这一点。
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