[com.unity.ai.planner][]
AI Planner 包含一些创作工具和一个用于自动决策的系统。
自动化的规划器可用于:
▪ 以合作、中立或对抗的能力指导代理行为
▪ 自动生成故事情节或作为在线故事管理器
▪ 验证游戏设计机制
▪ 协助创建教程
▪ 自动化测试
首先定义特征/枚举的域定义。然后,为域中可能执行的操作创建操作定义。定义规划问题后,规划器系统将以迭代方式构建一个计划以整合为一个最佳解决方案。应通过将决策控制器添加到代理来执行这些计划。
以下包版本与 Unity 2019.3 版本兼容:
文档位置: | 支持的版本: |
---|---|
[com.unity.ai.planner@0.2][] | 0.2.2-preview.1 0.2.1-preview.3 0.2.1-preview.2 0.2.0-preview.4 |
[com.unity.ai.planner@0.1][] | 0.1.1-preview |
[com.unity.ai.planner@0.0][] | 0.0.1-preview.7 0.0.1-preview.4 0.0.1-preview.2 |
[com.unity.ai.planner]:http://docs.unity3d.com/Packages/com.unity.ai.planner@0.2/manual/index.html target=“blank“ [com.unity.ai.planner@0.2]:http://docs.unity3d.com/Packages/com.unity.ai.planner@0.2/manual/index.html target=”blank” [com.unity.ai.planner@0.1]:http://docs.unity3d.com/Packages/com.unity.ai.planner@0.1/manual/index.html target=“blank“ [com.unity.ai.planner@0.0]:http://docs.unity3d.com/Packages/com.unity.ai.planner@0.0/manual/index.html target=”blank”
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