类似于 Network Manager 回调,在正常的多人游戏过程中,可能会发生很多与网络行为相关的事件。这些事件包括主机启动、玩家加入或玩家离开等事件。每个可能的此类事件都有一个关联的回调;您可以用自己的代码来实现此回调以便在发生事件时采取操作。
创建一个继承自 NetworkBehaviour 的脚本时,可以编写发生这些事件时应采取的操作的自定义实现。为此,需要使用发生这些事件时应采取的操作的自定义实现来重写 NetworkBehaviour
类中的虚拟方法。
本页面列出了可在 Network Behaviour 上实现的所有虚拟方法(回调)以及这些虚拟方法发生的时间。游戏可进入以下三种模式之一:主机、客户端或仅服务器。下面列出了每种模式的回调:
当客户端连接时:
OnStartServer
OnRebuildObservers
调用 Start()
函数
当客户端连接时:
OnStartClient
OnStartLocalPlayer
OnStartAuthority
调用 Start()
函数
仅当客户端连接时才会在玩家游戏对象上调用以下回调:
OnStartServer
OnStartClient
OnRebuildObservers
OnStartAuthority
OnStartLocalPlayer
调用 Start()
函数
OnSetLocalVisibility
在所有其余客户端上,当客户端断开连接时:
OnNetworkDestroy
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