在构建游戏时,Unity 会存储有关资源的大量元数据,例如导入设置、其他资源的链接以及其他信息。如果要将资源转移到其他项目并保留所有此类信息,可采用自定义资源包形式导出资源。
有关在 Unity Package Manager (UPM) 中使用资源包的常规信息,请参阅包;有关创建、维护和部署自定义 UPM 包的信息,请参阅自定义包。
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