Unity IAP 使用第 3 版 Google 计费 API,其中包含可消耗商品和显式消耗 API 调用的概念。
您应该在 Google Publisher 控制面板 (Google Publisher Dashboard) 中将所有可消耗商品创建为“受管”(Managed) 商品。Unity IAP 会在应用程序确认购买时负责消耗这些商品。
在发布应用程序之前,必须在 Android 设备上以 Alpha 或 Beta 版形式测试应用内购 (IAP)。
请注意,虽然必须发布 Alpha 或 Beta APK 才能测试 IAP,但是这并不意味着应用程序必须在 Google Play 应用商店中公开显示。
为了对 IAP 进行完整的端到端测试,必须在使用测试帐户登录设备之后进行此测试。
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