后期绑定 (Late Binding) 是指在运行时通过精灵图集 API 加载或换入所需精灵图集的过程。当构建不会在运行时自动加载准备好的精灵图集时(例如,在构建中不包含精灵图集时),必须使用此过程。
要在运行时获取精灵图集的内容,请按照下列步骤操作:
1.创建一个以 SpriteAtlas 为公共变量的自定义组件。 2.为字段分配精灵图集。 3.进入 Editor 的播放模式。 4.访问该变量并调用属性 .GetSprites 来获取所选图集内包含的精灵数组。
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