可使用为 Android 开发的插件从 C# 脚本调用在 Unity 外部创建的 Java 和 C++ 代码,从而访问操作系统调用和第三方代码库等功能,否则 Unity 将无法使用这些功能。有关在 Unity 中使用插件的更多信息,请参阅插件相关文档。
以下页面将介绍自行创建插件以用于 Android 项目的过程。这些页面上的信息假定读者了解如何创建在 Unity 中使用的原生插件。有关原生插件及其用途的更多信息,请参阅原生插件相关文档
Unity 支持几种类型的 Android 插件:
2017–05–18 页面已发布
5.5 版中的更新功能
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