从 GameObject 菜单中创建默认的__瓦片地图__(菜单:__GameObject > 2D Object > Tilemap__)。如需了解 Hexagonal 和 Isometric 瓦片地图选项,请参阅相应页面的文档。
选择 Tilemap 选项后,在场景中将会创建一个新的 Grid 游戏对象,其中包含 Tilemap 子游戏对象。Grid 游戏对象决定了其子 Tilemap 的布局。
Tilemap 子游戏对象由 Tilemap 组件和 Tilemap Renderer 组件组成。Tilemap 游戏对象是绘制瓦片的地方。
选择 Grid 游戏对象或 Tilemap 游戏对象来创建其他 Tilemap,然后选择菜单:__GameObject__ > 2D Object > Tilemaps__,或右键单击所选的游戏对象并选择 2D Object__ > Tilemap
然后会创建一个 Tilemap 游戏对象并将其作为 Grid 父游戏对象的子项添加到 Hierarchy 窗口中(即使原来选择了同级 Tilemap 游戏对象也是如此)。
创建 Tilemap 后,请调整 Grid 属性设置以调整其 Tilemap 子项的属性。父网格游戏对象中的更改会影响所有具有瓦片地图 (Tilemap)、瓦片地图渲染器 (Tilemap Renderer) 和瓦片地图 2D 碰撞体 (Tilemap Collider 2D) 组件的子游戏对象。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.