借助 Unity C# 作业系统,用户可以编写与 Unity 其余部分良好交互的多线程代码,并使编写正确代码变得更加容易。
编写多线程代码可以带来高性能优势,包括显著提高帧率。将 Burst 编译器与 C# 作业配合使用可以提高代码生成质量,还可以大大降低移动设备的电池消耗。
C# 作业系统的一个重要特点是它与 Unity 内部使用的系统(Unity 的原生作业系统)相集成。用户编写的代码与 Unity 共享工作线程。此协作避免了创建超过 CPU 核心数的线程(这种情况会导致争用 CPU 资源)。
如需了解更多信息,请观看 Unity 在 GDC 大会上的演讲 - 作业系统和实体组件系统 (Unity at GDC - Job System & Entity Component System)。
2018–06–15 页面已发布
在 2018.1 版中公开了 C# 作业系统 NewIn20181
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