盒型碰撞体 (Box Collider) 是一种基本的长方体形状原始碰撞体。
属性: | 功能: |
---|---|
Is Trigger | 如果启用此属性,则该碰撞体将用于触发事件,并被物理引擎忽略。 |
Material | 引用物理材质,可确定该碰撞体与其他对象的交互方式。 |
Center | 碰撞体在对象局部空间中的位置。 |
Size | 碰撞体在 X、Y、Z 方向上的大小。 |
盒型碰撞体是可用于板条箱或木箱的长方体。但是,可以使用薄形盒体作为地板、墙壁或坡道。盒型碰撞体也是复合碰撞体中的有用元素。
要编辑盒体的形状,请按 Inspector 中的 Edit Collider 按钮。要退出碰撞体编辑模式,请再次按 Edit Collider 按钮。在编辑模式下,盒型碰撞体每个面的中心位置会出现一个顶点。要移动顶点,请在鼠标悬停在顶点上时拖动顶点以使盒型碰撞体变大或变小。
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