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Animation Transitions define what happens when you switch from one Animation State to another. There can be only one transition active at any given time.
Property:
Function:
Atomic
Is this transition atomic? (cannot be interrupted)
Conditions
Here we decide when transitions get triggered.
A condition consists of:
An event parameter or an Exit Time, specifying a number which represents the normalized time of the source state (e.g. 0.95 means the transition will trigger, when we’ve played the source clip 95% through).
A conditional predicate, if needed (for example Less/Greater for floats).
A parameter value (if needed).
You can adjust the transition between the two animation clips by dragging the start and end values of the overlap.