Legacy Documentation: Version 4.6.2
Language: English
Cameras
Instantiating Prefabs at runtime

Creating Gameplay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Unity empowers game designers to make games. What’s really special about Unity is that you don’t need years of experience with code or a degree in art to make fun games. There are a handful of basic workflow concepts needed to learn Unity. Once understood, you will find yourself making games in no time. With the time you will save getting your games up and running, you will have that much more time to refine, balance, and tweak your game to perfection.

This section will explain the core concepts you need to know for creating unique, amazing, and fun gameplay. The majority of these concepts require you to write Scripts. For an overview of creating and working with Scripts, read the Scripting page.

Cameras
Instantiating Prefabs at runtime