An Example of a YAML Scene File
YAML Class ID Reference
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A reference of common class ID numbers used by the YAML file format is given below, both in numerical order of class IDs and alphabetical order of class names. Note that some ranges of numbers are intentionally omitted from the sequence - these may represent classes that have been removed from the API or may be reserved for future use. Classes defined from scripts will always have class ID 114 (MonoBehaviour).
Classes Ordered by ID Number
|
|
1 |
GameObject |
2 |
Component |
3 |
LevelGameManager |
4 |
Transform |
5 |
TimeManager |
6 |
GlobalGameManager |
8 |
Behaviour |
9 |
GameManager |
11 |
AudioManager |
12 |
ParticleAnimator |
13 |
InputManager |
15 |
EllipsoidParticleEmitter |
17 |
Pipeline |
18 |
EditorExtension |
20 |
Camera |
21 |
Material |
23 |
MeshRenderer |
25 |
Renderer |
26 |
ParticleRenderer |
27 |
Texture |
28 |
Texture2D |
29 |
Scene |
30 |
RenderManager |
33 |
MeshFilter |
41 |
OcclusionPortal |
43 |
Mesh |
45 |
Skybox |
47 |
QualitySettings |
48 |
Shader |
49 |
TextAsset |
52 |
NotificationManager |
54 |
Rigidbody |
55 |
PhysicsManager |
56 |
Collider |
57 |
Joint |
59 |
HingeJoint |
64 |
MeshCollider |
65 |
BoxCollider |
71 |
AnimationManager |
74 |
AnimationClip |
75 |
ConstantForce |
76 |
WorldParticleCollider |
78 |
TagManager |
81 |
AudioListener |
82 |
AudioSource |
83 |
AudioClip |
84 |
RenderTexture |
87 |
MeshParticleEmitter |
88 |
ParticleEmitter |
89 |
Cubemap |
92 |
GUILayer |
94 |
ScriptMapper |
96 |
TrailRenderer |
98 |
DelayedCallManager |
102 |
TextMesh |
104 |
RenderSettings |
108 |
Light |
109 |
CGProgram |
111 |
Animation |
114 |
MonoBehaviour |
115 |
MonoScript |
116 |
MonoManager |
117 |
Texture3D |
119 |
Projector |
120 |
LineRenderer |
121 |
Flare |
122 |
Halo |
123 |
LensFlare |
124 |
FlareLayer |
125 |
HaloLayer |
126 |
NavMeshLayers |
127 |
HaloManager |
128 |
Font |
129 |
PlayerSettings |
130 |
NamedObject |
131 |
GUITexture |
132 |
GUIText |
133 |
GUIElement |
134 |
PhysicMaterial |
135 |
SphereCollider |
136 |
CapsuleCollider |
137 |
SkinnedMeshRenderer |
138 |
FixedJoint |
140 |
RaycastCollider |
141 |
BuildSettings |
142 |
AssetBundle |
143 |
CharacterController |
144 |
CharacterJoint |
145 |
SpringJoint |
146 |
WheelCollider |
147 |
ResourceManager |
148 |
NetworkView |
149 |
NetworkManager |
150 |
PreloadData |
152 |
MovieTexture |
153 |
ConfigurableJoint |
154 |
TerrainCollider |
155 |
MasterServerInterface |
156 |
TerrainData |
157 |
LightmapSettings |
158 |
WebCamTexture |
159 |
EditorSettings |
160 |
InteractiveCloth |
161 |
ClothRenderer |
163 |
SkinnedCloth |
164 |
AudioReverbFilter |
165 |
AudioHighPassFilter |
166 |
AudioChorusFilter |
167 |
AudioReverbZone |
168 |
AudioEchoFilter |
169 |
AudioLowPassFilter |
170 |
AudioDistortionFilter |
180 |
AudioBehaviour |
181 |
AudioFilter |
182 |
WindZone |
183 |
Cloth |
184 |
SubstanceArchive |
185 |
ProceduralMaterial |
186 |
ProceduralTexture |
191 |
OffMeshLink |
192 |
OcclusionArea |
193 |
Tree |
194 |
NavMesh |
195 |
NavMeshAgent |
196 |
NavMeshSettings |
197 |
LightProbeCloud |
198 |
ParticleSystem |
199 |
ParticleSystemRenderer |
205 |
LODGroup |
220 |
LightProbeGroup |
1001 |
Prefab |
1002 |
EditorExtensionImpl |
1003 |
AssetImporter |
1004 |
AssetDatabase |
1005 |
Mesh3DSImporter |
1006 |
TextureImporter |
1007 |
ShaderImporter |
1020 |
AudioImporter |
1026 |
HierarchyState |
1027 |
GUIDSerializer |
1028 |
AssetMetaData |
1029 |
DefaultAsset |
1030 |
DefaultImporter |
1031 |
TextScriptImporter |
1034 |
NativeFormatImporter |
1035 |
MonoImporter |
1037 |
AssetServerCache |
1038 |
LibraryAssetImporter |
1040 |
ModelImporter |
1041 |
FBXImporter |
1042 |
TrueTypeFontImporter |
1044 |
MovieImporter |
1045 |
EditorBuildSettings |
1046 |
DDSImporter |
1048 |
InspectorExpandedState |
1049 |
AnnotationManager |
1050 |
MonoAssemblyImporter |
1051 |
EditorUserBuildSettings |
1052 |
PVRImporter |
1112 |
SubstanceImporter |
Classes Ordered Alphabetically
|
|
Animation |
111 |
AnimationClip |
74 |
AnimationManager |
71 |
AnnotationManager |
1049 |
AssetBundle |
142 |
AssetDatabase |
1004 |
AssetImporter |
1003 |
AssetMetaData |
1028 |
AssetServerCache |
1037 |
AudioBehaviour |
180 |
AudioChorusFilter |
166 |
AudioClip |
83 |
AudioDistortionFilter |
170 |
AudioEchoFilter |
168 |
AudioFilter |
181 |
AudioHighPassFilter |
165 |
AudioImporter |
1020 |
AudioListener |
81 |
AudioLowPassFilter |
169 |
AudioManager |
11 |
AudioReverbFilter |
164 |
AudioReverbZone |
167 |
AudioSource |
82 |
Behaviour |
8 |
BoxCollider |
65 |
BuildSettings |
141 |
Camera |
20 |
CapsuleCollider |
136 |
CGProgram |
109 |
CharacterController |
143 |
CharacterJoint |
144 |
Cloth |
183 |
ClothRenderer |
161 |
Collider |
56 |
Component |
2 |
ConfigurableJoint |
153 |
ConstantForce |
75 |
Cubemap |
89 |
DDSImporter |
1046 |
DefaultAsset |
1029 |
DefaultImporter |
1030 |
DelayedCallManager |
98 |
EditorBuildSettings |
1045 |
EditorExtension |
18 |
EditorExtensionImpl |
1002 |
EditorSettings |
159 |
EditorUserBuildSettings |
1051 |
EllipsoidParticleEmitter |
15 |
FBXImporter |
1041 |
FixedJoint |
138 |
Flare |
121 |
FlareLayer |
124 |
Font |
128 |
GameManager |
9 |
GameObject |
1 |
GlobalGameManager |
6 |
GUIDSerializer |
1027 |
GUIElement |
133 |
GUILayer |
92 |
GUIText |
132 |
GUITexture |
131 |
Halo |
122 |
HaloLayer |
125 |
HaloManager |
127 |
HierarchyState |
1026 |
HingeJoint |
59 |
InputManager |
13 |
InspectorExpandedState |
1048 |
InteractiveCloth |
160 |
Joint |
57 |
LensFlare |
123 |
LevelGameManager |
3 |
LibraryAssetImporter |
1038 |
Light |
108 |
LightmapSettings |
157 |
LightProbeCloud |
197 |
LightProbeGroup |
220 |
LineRenderer |
120 |
LODGroup |
205 |
MasterServerInterface |
155 |
Material |
21 |
Mesh |
43 |
Mesh3DSImporter |
1005 |
MeshCollider |
64 |
MeshFilter |
33 |
MeshParticleEmitter |
87 |
MeshRenderer |
23 |
ModelImporter |
1040 |
MonoAssemblyImporter |
1050 |
MonoBehaviour |
114 |
MonoImporter |
1035 |
MonoManager |
116 |
MonoScript |
115 |
MovieImporter |
1044 |
MovieTexture |
152 |
NamedObject |
130 |
NativeFormatImporter |
1034 |
NavMesh |
194 |
NavMeshAgent |
195 |
NavMeshLayers |
126 |
NavMeshSettings |
196 |
NetworkManager |
149 |
NetworkView |
148 |
NotificationManager |
52 |
OcclusionArea |
192 |
OcclusionPortal |
41 |
OffMeshLink |
191 |
ParticleAnimator |
12 |
ParticleEmitter |
88 |
ParticleRenderer |
26 |
ParticleSystem |
198 |
ParticleSystemRenderer |
199 |
PhysicMaterial |
134 |
PhysicsManager |
55 |
Pipeline |
17 |
PlayerSettings |
129 |
Prefab |
1001 |
PreloadData |
150 |
ProceduralMaterial |
185 |
ProceduralTexture |
186 |
Projector |
119 |
PVRImporter |
1052 |
QualitySettings |
47 |
RaycastCollider |
140 |
Renderer |
25 |
RenderManager |
30 |
RenderSettings |
104 |
RenderTexture |
84 |
ResourceManager |
147 |
Rigidbody |
54 |
Scene |
29 |
ScriptMapper |
94 |
Shader |
48 |
ShaderImporter |
1007 |
SkinnedCloth |
163 |
SkinnedMeshRenderer |
137 |
Skybox |
45 |
SphereCollider |
135 |
SpringJoint |
145 |
SubstanceArchive |
184 |
SubstanceImporter |
1112 |
TagManager |
78 |
TerrainCollider |
154 |
TerrainData |
156 |
TextAsset |
49 |
TextMesh |
102 |
TextScriptImporter |
1031 |
Texture |
27 |
Texture2D |
28 |
Texture3D |
117 |
TextureImporter |
1006 |
TimeManager |
5 |
TrailRenderer |
96 |
Transform |
4 |
Tree |
193 |
TrueTypeFontImporter |
1042 |
WebCamTexture |
158 |
WheelCollider |
146 |
WindZone |
182 |
WorldParticleCollider |
76 |
An Example of a YAML Scene File