Legacy Documentation: Version 4.6.2
Language: English
Usage and Performance of Built-in Shaders
Vertex-Lit

Normal Shader Family

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

These shaders are the basic shaders in Unity. They are not specialized in any way and should be suitable for most opaque objects. They are not suitable if you want your object to be transparent, emitting light etc.

Vertex Lit

shader-NormalVertexLit
shader-NormalVertexLit

Assets needed:

  • One Base texture, no alpha channel required

Diffuse

shader-NormalDiffuse
shader-NormalDiffuse

Assets needed:

  • One Base texture, no alpha channel required

Specular

shader-NormalSpecular
shader-NormalSpecular

Assets needed:

  • One Base texture with alpha channel for Specular Map

Normal mapped

shader-NormalBumpedDiffuse
shader-NormalBumpedDiffuse

Assets needed:

  • One Base texture, no alpha channel required
  • One Normal map

Normal mapped Specular

shader-NormalBumpedSpecular
shader-NormalBumpedSpecular

Assets needed:

  • One Base texture with alpha channel for Specular Map
  • One Normal map

Parallax

shader-NormalParallaxDiffuse
shader-NormalParallaxDiffuse

Assets needed:

  • One Base texture, no alpha channel required
  • One Normal map
  • One Height texture with Parallax Depth in the alpha channel

Parallax Specular

shader-NormalParallaxSpecular
shader-NormalParallaxSpecular

Assets needed:

  • One Base texture with alpha channel for Specular Map
  • One Normal map
  • One Height texture with Parallax Depth in the alpha channel

Decal

shader-NormalDecal
shader-NormalDecal

Assets needed:

  • One Base texture, no alpha channel required
  • One Decal texture with alpha channel for Decal transparency

Diffuse Detail

shader-NormalDiffuseDetail
shader-NormalDiffuseDetail

Assets needed:

  • One Base texture, no alpha channel required
  • One Detail grayscale texture; with 50% gray being neutral color
Usage and Performance of Built-in Shaders
Vertex-Lit