Windows Store Apps: Deployment
Windows Store Apps: Getting Started
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Currently if you want to build a Windows Store Apps player, you have to do it on Windows 8 or Windows 8.1 (Windows 8.1 is needed if you’re targeting SDK 8.1) , because, this may change in the future. On Windows Store Apps platform we don’t use Mono, we use Microsoft’s .NET together with WinRT. This allows you to debug your scripts with Visual Studio.
Unity will support three Windows Store Apps targets X86, X64 and ARM.
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState.
Things that are not yet supported:
- Network classes, WWW is supported though
- To access C# classes from JS or Boo, you need to set Compilation Overrides to None or Use Net Core partially (Read more here PlayerSettings)
- Fog doesn’t work on devices with feature level < 9.3, you need to implement it manually, see http://files.unity3d.com/tomas/Metro/Examples/MyCustomFog.shader
Requirements when targeting Windows SDK 8.0:
Requirements when targeting Windows SDK 8.1:
Before you can proceed you need to acquire Windows 8 developer license, this can be done in two following ways:
Helpful links
Windows Store Apps: Deployment