Legacy Documentation: Version 4.6.2
Language: English
Animator Controller
Animation States

Creating an AnimatorController

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

You can view and set up character behavior from the Animator Controller view (Menu: Window > Animator Controller).

The various ways an Animator Controller can be created:

  • From the Project View by selecting ‘Create > Animator Controller’.

  • By right-clicking in the Project View and selecting ‘Create > Animator Controller’.

  • From the Assets menu by selecting ‘Assets > Create > Animator Controller’.

This creates a .controller asset on disk, which looks like this in the Project Browser

Animator Controller asset on disk
Animator Controller asset on disk

After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the Hierarchy View.

The Animator Controller Window
The Animator Controller Window

The Animator Controller window will contain

Note that the Animator Controller Window will always display the state machine from the most recently selected .controller asset, regardless of what scene is currently loaded.

Animator Controller
Animation States