Legacy Documentation: Version 4.6.2
Language: English
Audio Area
GPU Area

Physics Profiler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Physics Area

The Physics area shows the following statistics about the physics in the scene:-

  • Active Rigidbodies is the number of rigidbodies that are not currently sleeping (ie, they are moving or just coming to rest).
  • Sleeping Rigidbodies is the number of rigidbodies that are completely at rest and therefore don’t need to be updated actively by the physics engine (see Rigidbody Sleeping for further details).
  • Number of Contacts is the total number of points of contact between all colliders in the scene.
  • Static Colliders is the number of colliders attached to non-rigidbody objects (ie, objects which never move under physics).
  • Dynamic Colliders is the number of colliders attached to rigidbody objects (ie, objects which do move under physics).
Audio Area
GPU Area