Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
The graphical power of next-generation mobile devices is approaching that of the current generation of consoles (Wii, Xbox 360, and PS3). What will the consumer smartphone market look like in two years? It’s hard to say for sure, but considering how things have been going, the average smartphone on the market will have a chipset about as fast as NVIDIA’s Tegra 3 (Asus Transformer Prime, Google Nexus 7"), or Apple’s A5X (iPad 3), and high-end tablets will pack graphical performance to rival today’s consoles and consumer laptops.
What can these new devices do?
Bumpmaps everywhere
Reflective water and simple image effects
Realtime shadows (Unity 4.0 feature)
HD video playback
Faster script execution
To get a sense of what is already being done for this coming generation of phones and tablets, watch NVIDIA’s promotional video for Tegra 3. Bladeslinger and Shadowgun are Unity titles.