Legacy Documentation: Version 4.6.2
Language: English
Animation Reference
Animation Clip

Animation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Scripting
The Animation Inspector
The Animation Inspector

Properties

Property: Function:
Animation The default animation that will be played when Play Automatically is enabled.
Animations A list of animations that can be accessed from scripts.
Play Automatically Should the animation be played automatically when starting the game?
Animate Physics Should the animation interact with physics?
Culling Type Determines when the animation will not be played.
        Always Animate Always animate.
        Based on Renderers Cull based on the default animation pose.
        Based on Clip Bounds Cull based on clip bounds (calculated during import), if the clip bounds are out of view, the animation will not be played.
        Based on User Bounds Cull based on bounds defined by the user, if the user-defined bounds are out of view, the animation will not be played.

See the Animation View Guide for more information on how to create animations inside Unity. See the Animation Import page on how to import animated characters.

Animation Reference
Animation Clip