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Texture3D

Namespace: UnityEngine

/

Inherits from: Texture

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Description

Class for handling 3D Textures, Use this to create 3D texture assets.

3D textures are commonly used as lookup tables by shaders.

Variables

depth The depth of the texture.
format The format of the pixel data in the texture (Read Only).

Constructors

Texture3D Create a new empty 3D Texture.

Functions

Apply Actually apply all previous SetPixels changes.
GetPixels This function returns an array of pixel colors representing one mip level of the 3D texture.
SetPixels This function takes a color array and changes the pixel colors of the 3D texture.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
anisoLevel Anisotropic filtering level of the texture.
filterMode Filtering mode of the texture.
height Height of the texture in pixels. (Read Only)
mipMapBias Mip map bias of the texture.
width Width of the texture in pixels. (Read Only)
wrapMode Wrap mode (Repeat or Clamp) of the texture.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
GetNativeTextureID Retrieve native ('hardware') handle to a texture.
GetNativeTexturePtr Retrieve native ('hardware') pointer to a texture.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimits Sets Anisotropic limits.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.