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AnimationClip

Namespace: UnityEngine

/

Inherits from: Motion

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Description

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.

Variables

frameRate Frame rate at which keyframes are sampled. (Read Only)
length Animation length in seconds. (Read Only)
localBounds AABB of this Animation Clip in local space of Animation component that it is attached too.
wrapMode Sets the default wrap mode used in the animation state.

Constructors

AnimationClip Creates a new animation clip.

Functions

AddEvent Adds an animation event to the clip.
ClearCurves Clears all curves from the clip.
EnsureQuaternionContinuity In order to insure better interpolation of quaternions, call this function after you are finished setting animation curves.
SetCurve Assigns the curve to animate a specific property.

Inherited members

Variables

hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.

Functions

GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.

Static Functions

Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

Operators

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.