button |
Which input button triggerd the event. |
clickCount |
Number of clicks in a row. |
clickTime |
The last time a click event was sent. |
delta |
Pointer delta since last update. |
dragging |
Is the pointer being dragged. |
enterEventCamera |
The camera associated with the last OnPointerEnter event. |
lastPress |
The GameObject that was pressed on last. |
pointerCurrentRaycast |
RaycastResult associated with the current event. |
pointerDrag |
The object that is receiving 'OnDrag'. |
pointerEnter |
The object that received 'OnPointerEnter'. |
pointerId |
Id of the pointer (touch id). |
pointerPress |
The GameObject that received the OnPointerDown. |
pointerPressRaycast |
RaycastResult associated with the pointer press. |
position |
Current pointer position. |
pressEventCamera |
The camera associated with the last OnPointerPress event. |
pressPosition |
Position of the press. |
rawPointerPress |
The object that the press happened on even if it can not handle the press event. |
scrollDelta |
The amount of scroll since the last update. |
useDragThreshold |
Should a drag threshold be used? |
worldNormal |
World-space normal where a ray cast into the screen hits something. |
worldPosition |
World-space position where a ray cast into the screen hits something. |