| button |
Which input button triggerd the event. |
| clickCount |
Number of clicks in a row. |
| clickTime |
The last time a click event was sent. |
| delta |
Pointer delta since last update. |
| dragging |
Is the pointer being dragged. |
| enterEventCamera |
The camera associated with the last OnPointerEnter event. |
| lastPress |
The GameObject that was pressed on last. |
| pointerCurrentRaycast |
RaycastResult associated with the current event. |
| pointerDrag |
The object that is receiving 'OnDrag'. |
| pointerEnter |
The object that received 'OnPointerEnter'. |
| pointerId |
Id of the pointer (touch id). |
| pointerPress |
The GameObject that received the OnPointerDown. |
| pointerPressRaycast |
RaycastResult associated with the pointer press. |
| position |
Current pointer position. |
| pressEventCamera |
The camera associated with the last OnPointerPress event. |
| pressPosition |
Position of the press. |
| rawPointerPress |
The object that the press happened on even if it can not handle the press event. |
| scrollDelta |
The amount of scroll since the last update. |
| useDragThreshold |
Should a drag threshold be used? |
| worldNormal |
World-space normal where a ray cast into the screen hits something. |
| worldPosition |
World-space position where a ray cast into the screen hits something. |