Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SelectionMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

SelectionMode can be used to tweak the selection returned by Selection.GetTransforms.

The default transform selection mode is: SelectionMode.TopLevel | SelectionMode.ExcludePrefab | SelectionMode.Editable.

Variables

Unfiltered Return the whole selection.
TopLevel Only return the topmost selected transform. A selected child of another selected transform will be filtered out.
Deep Return the selection and all child transforms of the selection.
ExcludePrefab Excludes any prefabs from the selection.
Editable Excludes any objects which shall not be modified.
Assets Only return objects that are assets in the Asset directory.
DeepAssets If the selection contains folders, also include all assets and subfolders within that folder in the file hierarchy.