Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseDrawing modes for Handles.DrawCamera.
Normal | Draw the camera like it would be drawn in-game. This uses the clear flags of the camera. |
Textured | Draw the camera textured with selection wireframe and no background clearing. |
Wireframe | Draw the camera in wireframe and no background clearing. |
TexturedWire | Draw the camera where all objects have a wireframe overlay. and no background clearing. |
RenderPaths | Draw color-coded render paths. Objects are colored Green for Deferred, Yellow for Forward and Red for VertexLit. |
LightmapResolution | Draw textured with overlaid lightmap resolution grid. |