Access to application run-time data.
This class contains static methods for looking up information about and controlling the run-time data.
absoluteURL | The absolute path to the web player data file (Read Only). |
backgroundLoadingPriority | Priority of background loading thread. |
dataPath | Contains the path to the game data folder (Read Only). |
genuine | Returns false if application is altered in any way after it was built. |
genuineCheckAvailable | Returns true if application integrity can be confirmed. |
internetReachability | Returns the type of Internet reachability currently possible on the device. |
isConsolePlatform | Is the current Runtime platform a known console platform. |
isEditor | Are we running inside the Unity editor? (Read Only) |
isLoadingLevel | Is some level being loaded? (Read Only) |
isMobilePlatform | Is the current Runtime platform a known mobile platform. |
isPlaying | Returns true when in any kind of player (Read Only). |
isWebPlayer | Are we running inside a web player? (Read Only) |
levelCount | The total number of levels available (Read Only). |
loadedLevel | The level index that was last loaded (Read Only). |
loadedLevelName | The name of the level that was last loaded (Read Only). |
persistentDataPath | Contains the path to a persistent data directory (Read Only). |
platform | Returns the platform the game is running (Read Only). |
runInBackground | Should the player be running when the application is in the background? |
srcValue | The path to the web player data file relative to the html file (Read Only). |
streamedBytes | How many bytes have we downloaded from the main unity web stream (Read Only). |
streamingAssetsPath | Contains the path to the StreamingAssets folder (Read Only). |
systemLanguage | The language the user's operating system is running in. |
targetFrameRate | Instructs game to try to render at a specified frame rate. |
temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). |
unityVersion | The version of the Unity runtime used to play the content. |
webSecurityEnabled | Indicates whether Unity's webplayer security model is enabled. |
CancelQuit | Cancels quitting the application. This is useful for showing a splash screen at the end of a game. |
CanStreamedLevelBeLoaded | Can the streamed level be loaded? |
CaptureScreenshot | Captures a screenshot at path filename as a PNG file. |
ExternalCall | Calls a function in the containing web page (Web Player only). |
ExternalEval | Evaluates script snippet in the containing web page (Web Player only). |
GetStreamProgressForLevel | How far has the download progressed? [0...1]. |
HasProLicense | Is Unity activated with the Pro license? |
HasUserAuthorization | Check if the user has authorized use of the webcam or microphone in the Web Player. |
LoadLevel | Loads the level by its name or index. |
LoadLevelAdditive | Loads a level additively. |
LoadLevelAdditiveAsync | Loads the level additively and asynchronously in the background. |
LoadLevelAsync | Loads the level asynchronously in the background. |
OpenURL | Opens the url in a browser. |
Quit | Quits the player application. |
RegisterLogCallback | Register a delegate to be called on log messages. |
RegisterLogCallbackThreaded | Register a delegate to be called on log messages. |
RequestUserAuthorization | Request authorization to use the webcam or microphone in the Web Player. |