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Texture.width

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public var width: int;
public int width;
public width as int

Description

Width of the texture in pixels. (Read Only)

	// Print texture size to the Console
	var texture : Texture;
	function Start () {
		print("Size is " + texture.width + " by " + texture.height);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Texture texture;
    void Start() {
        print("Size is " + texture.width + " by " + texture.height);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public texture as Texture

	def Start() as void:
		print(((('Size is ' + texture.width) + ' by ') + texture.height))